Overview
A fully bare-metal real-time game engine running on a custom-designed PCB. The engine renders at 20 FPS using interrupts and SPI communication, all within the tight constraints of 128 KB flash and 32 KB RAM.
Hardware Design
Designed a custom PCB in KiCad integrating peripherals for graphics, audio, communication, and user input, along with a custom enclosure.
Graphics Engine
Developed a 20 FPS 3D graphics engine in C using interrupts and SPI for display communication. UART-based inter-board communication links additional peripherals.
Asset Pipeline
Built an asset processing pipeline to convert image and audio data into formats that fit within the 128 KB flash and 32 KB RAM constraints of the microcontroller.